﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content.Pipeline;

using DanielsGameLibrary;
namespace ContentPipelineExtension
{
    [ContentProcessor(DisplayName = "Map Processor")]
    class MapProcessor : ContentProcessor<MapData, MapData>
    {
        public override MapData Process(MapData input,
        ContentProcessorContext context)
        {
            
            return input;
        }
    }
}
